Systems · Updated 2026-08-03
Party Building Guide
A reliable Sword of Convallaria squad is less about six SSS names and more about role coverage, turn economy (Act Again / NRG), and optional faction aura density. Use this page as structure theory; for concrete lineups open early teams.
Core structure (5–6 slots)
Think in jobs, then fill with names from the database.
| Slot | Job | Typical roles | Examples |
|---|---|---|---|
| 1 | Main carry | Seeker / Breaker / Destroyer | Camelot, Col, Lukamar |
| 2 | Enabler | Watcher (Act Again / battery) | Inanna, SP Inanna, Taair |
| 3 | Frontline | Defender | SP Maitha, Cocoa, Clara |
| 4 | Flex DPS | Second damage or control | Match stage enemies |
| 5–6 | Glue | Heal / faction / niche | Aura breakpoints, pure healers |
Turn economy beats raw ATK
SoC turns are scarce. A unit that grants Act Again, refunds NRG, or removes a threat before it acts is often worth more than a second pure DPS on the same turn cycle.
- Enablers first — if your carry needs two turns to win a wave, fund those turns before adding a third damage name.
- NRG hunger — expensive skill trees need battery supports or gear; see trinkets like NRG comfort pieces on support pages.
- Reactions — off-turn damage and cover change board math without spending your main action.
Role matchups still matter
Bring answers for enemy roles. A pure Watcher squad can pressure Destroyers and then faceplant into the wrong physical shell. Full cycle:
| Role | Advantage | Disadvantage | Hub |
|---|---|---|---|
| Breaker | Defender | Seeker | list → |
| Defender | Seeker | Breaker | list → |
| Seeker | Breaker | Defender | list → |
| Watcher | Destroyer | — | list → |
| Destroyer | Watcher | — | list → |
Deep dive: role matchups guide →
Faction auras
Factions (Iria, Union, Papal States, Luccia, Elaman, Alacrity, etc.) can grant aura bonuses when you field enough members. Rules of thumb:
- Early: ignore perfect auras if it costs you heal or matchup coverage.
- Mid: aim for natural 3-stacks on your main faction when building around a core (e.g. Iria supports).
- Don’t: force six of one faction with unbuilt units just for the icon glow.
Inspect overlap in the Team Builder.
Pre-deploy checklist
- 1. Do I have a win condition (carry skill) this stage?
- 2. Can that carry survive to cast (heal / tank / reposition)?
- 3. Do I answer the enemy’s main role shells?
- 4. Is NRG / Act Again enough for the plan’s second cycle?
- 5. Would one faction swap add aura without breaking 1–4?
Continue
Fan guide for educational use. Not affiliated with XD Entertainment.