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Camelot splash art

Camelot

SSSTop 20 · Refined
BreakerLegendary·Union

Union's judgment king: HP-scaling physical powerhouse who applies Coercion, then Act Agains off AoE into already-coerced targets. Tanky enough to live mid-board while deleting packs.

Last updated: 2026-08-02

Player notes

Camelot is a Legendary Breaker tagged with Union. In practical terms they cover anti-tank physical pressure and frontline shred. Union's judgment king: HP-scaling physical powerhouse who applies Coercion, then Act Agains off AoE into already-coerced targets. Tanky enough to live mid-board while deleting packs.

Open with Declaration of Conquest to seed Coercion and shield, then run Verdict skill chains for multi-step AoE. Trait only refunds Act Again when you AoE a target that already has Coercion—learn the 2-turn (5★) internal cooldown so you do not waste setups. Pair with Act Again supports (SP Inanna) and CD helpers (Credenza) because his best skills are CD-gated, not just NRG-gated.

In the role triangle, lean on free damage into Defenders and respect Seekers. Stars and gear still matter more than matchup alone on hard maps.

Star plan on this page (“High — 5★ materially shortens Act Again lockout and boosts shields”) is a budgeting hint: finish the first power spike that stabilizes clears, then reassess against your enabler and main carry before dumping every shard here.

Edited for SoC Wiki · contact contact@socwiki.app with corrections.

Move
4
High / Low Jump
2 / 2
ST / AoE tier
SS / SSS
Reroll tier
SS

By Jason, Founder & Lead Editor · Updated 2026-08-02 · contact@socwiki.app

Top 20 deep guideHand-written meta notes — not a scrape dump

Camelot deep guide

Overview

Camelot is the SSS Breaker who turns bulk into damage. Coercion setup into AoE Act Again is the identity loop—learn it once and most story/trials packs evaporate.

He is greedy for correct sequencing: Declaration of Conquest first, then Verdict chains. Supports that refund NRG or compress CDs (SP Inanna, Credenza-style kits) push him into absurd turn density.

Openers

  1. Seed Coercion with Declaration of Conquest (Instant, no NRG).
  2. Spend Verdict - Solo Carry into the coerced pack for multi-step AoE.
  3. Respect the trait Act Again lockout—do not re-setup before the window is live again.
  4. Use King's Fighting Spirit windows when the map will hit him on purpose.

Mid-fight

Boss phases: keep Coercion on the primary target, then only spend the full Verdict sequence when the Act Again refund is available. Filler with King's Strike rather than blowing CDs into empty boards. Union teammates amplify his mid-game spike but are not required for him to function.

Investment

High star priority—5★ shortens Act Again lockout and thickens shields. Blade of Strategem / tempo physical weapons and bulk trinkets beat pure glass. Pull if you need a universal PvE delete button.

Sample teams

Coercion engine

SP Inanna + Camelot + CD/NRG help.

Load in Team Builder →

Pitfalls

  • AoEing before Coercion is applied (no Act Again refund).
  • Spending Declaration every CD even when the board is already tagged.
  • Building full glass—his kit wants HP conversion.

When to skip

Skip as a first reroll if you already have a polished Seeker core and no support to feed him CDs. Do not skip forever—he ages well into hard content.

From the editor's clears

Once Coercion → AoE Act Again clicked in my head, most story walls stopped being walls. The CD discipline is the real skill ceiling.

I stop re-casting Declaration on cooldown when the boss is already tagged—saving the Instant for the next add wave feels better.

Is Camelot worth building?

High star priority—5★ shortens Act Again lockout and thickens shields. Blade of Strategem / tempo physical weapons and bulk trinkets beat pure glass. Pull if you need a universal PvE delete button.

Role and matchups

Camelot fills anti-tank physical pressure and frontline shred. Breakers punish tanks—open on Defenders, respect Seekers who hunt you back. Attack into Defenders for free damage. Avoid feeding Seekers free swings. Full role chart →

Quick Build

Quick Build

SlotRecommendation
Basic AttackKing's Strike
ReactionKing's Fighting Spirit
SkillsVerdict - Solo Carry · Declaration of Conquest · Union Standard
WeaponBlade of Strategem
TrinketParadox Crystal Chain
TarotThe Emperor

Pros

  • Trait Act Again loop with Coercion setup
  • HP→P.ATK conversion makes bulk double as damage
  • Declaration of Conquest is a free Instant setup tool
  • Works in nearly all PvE content types

How to use

Open with Declaration of Conquest to seed Coercion and shield, then run Verdict skill chains for multi-step AoE. Trait only refunds Act Again when you AoE a target that already has Coercion—learn the 2-turn (5★) internal cooldown so you do not waste setups. Pair with Act Again supports (SP Inanna) and CD helpers (Credenza) because his best skills are CD-gated, not just NRG-gated.

Star priority: High — 5★ materially shortens Act Again lockout and boosts shields

Gear deep dive

  • Weapon — Blade of Strategem: Tempo-oriented sword used by mobile physical cores. Prefer it when mobile Breakers who chain reposition + multi-action strings.
  • Trinket — Paradox Crystal Chain: High-end chain for durable AoE cores. Best when durable AoE cores that need offense and bulk together.
  • Tarot — The Emperor: Command tarot for leaders and aura units. Take it for faction leaders and aura-centric cores.

Open each gear page for alternatives and Best on lists.

Team plan

Open Camelot into Defender-heavy packs. Bring a Watcher for uptime and a Seeker or Destroyer flex if the map punishes pure physical lines.

  • Open with Verdict - Solo Carry when the board allows a clean cast.
  • Keep reaction (King's Fighting Spirit) online—do not strip it for vanity actives mid-fight.
  • Basic attack (King's Strike) is for reposition turns or when NRG is dry.
  • Count kill thresholds before committing—wasted openers cost the Act Again or NRG window.
Skill table

Skill table

Priority stars are SoC Wiki recommendations for general PvE. NRG/CD values are approximate guide bands—confirm in-game for patches.

SkillTypeNRGCDPriorityNotes
Declaration of ConquestActive04★★★★★
Instant setup — Coercion stacks + Disdain + physical shield
No-NRG Instant that tags a target with heavy Coercion, grants Disdain (bonus damage vs Coercion), and shields Camelot for a chunk of max HP. Use to start the Act Again engine.
Verdict - Solo CarryActive2–3rotating★★★★★
Main combo skill — Instant move/AoE → wide hit → high-damage finisher forms
Changes form each use. With trait Act Again you can slam the full sequence in one turn. Highest total damage package in his kit when Coercion is already applied.
King's Fighting SpiritReaction5★★★★★
Reduces physical damage taken; SPD + extra action tools on hit
Long CD but pairs with trait Act Again to create huge turn density when enemies hit him. Prioritize on high-difficulty maps.
King's StrikeBasic0★★★★
Filler basic when Verdict is on CD
Respectable physical basic for turns where you are holding Coercion uptime without spending the full Verdict cycle.
Trait - Coercion EngineTrait2–4 rounds★★★★★
Passive — HP%→P.ATK; AoE into Coercion grants Act Again
Battle-start HP conversion into P.ATK, free Declaration skill access, and the core loop: apply Coercion, then AoE again for Act Again + Regroup. 5★ shortens the Act Again lockout and improves shield size.

Synergies

Other Breakers to compare

Browse the full Breaker roster.

FAQ

What is the best build for Camelot in Sword of Convallaria?
Run basic King's Strike, reaction King's Fighting Spirit, and skills Verdict - Solo Carry, Declaration of Conquest, Union Standard. Gear: Blade of Strategem, Paradox Crystal Chain, and The Emperor. Adjust only when a stage bans a slot or you lack the piece—see alternatives on each gear page.
Is Camelot worth building?
Camelot sits at SSS overall and SS on the reroll board—worth a dedicated star path early if you pull them. Funnel shards into the breakpoints in Star priority before spreading resources across the whole roster.
What role is Camelot and who do they counter?
Camelot fills anti-tank physical pressure and frontline shred. Breakers punish tanks—open on Defenders, respect Seekers who hunt you back. Attack into Defenders for free damage. Avoid feeding Seekers free swings.
How should I star Camelot?
Follow star priority: High — 5★ materially shortens Act Again lockout and boosts shields. Stop at the first power spike that stabilizes your clear, then return after your enabler and main carry hit their breakpoints.
What teams pair well with Camelot?
Open Camelot into Defender-heavy packs. Bring a Watcher for uptime and a Seeker or Destroyer flex if the map punishes pure physical lines.
How do I test Camelot in a Sword of Convallaria team?
Open the SoC Wiki Team Builder at socwiki.app/tools/team-builder and load Camelot with synergy units to check Watcher/Defender/DPS coverage before you spend shards.