Team identity
Factions
Faction auras reward running 3+ units that share a tag—but role coverage still comes first. Start with Iria or SoC shells, then branch into Union, Alacrity, or Collab when you own the pieces.
Iria
42 unitsIria is the largest early-game faction shell—Act Again supports, story cores, and SP Inanna boards live here.
Open faction hub →SoC
19 unitsSoC (Sword of Convallaria) faction cores revolve around SP Maitha walls, SP Inanna enable, and premium mid-game spikes.
Open faction hub →Union
9 unitsUnion is Camelot's playground—HP-scaling Breaker power and mid-board deletion with Coercion loops.
Open faction hub →Alacrity
9 unitsAlacrity favors mobile Seekers and tempo assassins—Col is the poster child for early Alacrity value.
Open faction hub →Papal States
8 unitsPapal States units often share roster space with Drifter/Alacrity hybrids—use them to complete auras without breaking role coverage.
Open faction hub →Elaman
9 unitsElaman is a regional shell for mid-premium units—lean on it when you already own multiple Elaman names.
Open faction hub →Drifter
10 unitsDrifter tags often sit on mobile or off-lane units—great for hybrid auras with Alacrity/Papal States.
Open faction hub →Collab
4 unitsCollab (Witcher and friends) is a limited shell—build the package if you pulled it, do not derail the account if you did not.
Open faction hub →Luccia
1 unitsLuccia is a rare tag in the current database—treat it as a specialty aura when you actually own multiple Luccia units.
Open faction hub →Aura stacking rules of thumb
- Never drop Watcher or Defender coverage just to hit 3+ aura.
- Multi-tag units (e.g. Col) help two factions at once.
- Test boards in the Team Builder — look for the “aura” mark at 3+ overlap.