
Player notes
Triss is a Legendary Breaker tagged with Drifter, SoC. In practical terms they cover anti-tank physical pressure and frontline shred. AoE magic attacker with conditional pursuits and high damage windows when setup is correct.
Set conditions for pursuits before committing big turns.
In the role triangle, lean on free damage into Defenders and respect Seekers. Stars and gear still matter more than matchup alone on hard maps.
Star plan on this page (“See guide”) is a budgeting hint: finish the first power spike that stabilizes clears, then reassess against your enabler and main carry before dumping every shard here.
Edited for SoC Wiki · contact contact@socwiki.app with corrections.
By Jason, Founder & Lead Editor · Updated 2026-08-02 · contact@socwiki.app
Triss deep guide
Overview
Triss is a collab mage option: magical pressure with collab-board synergy. She is happiest next to Yennefer/Geralt but can guest-star on any battery shell.
If you are light on Destroyer/magic DPS, she is a justified build. If Taair already solves magic, she is a sidegrade with flair.
Openers
- Tag priority elites with setup if available.
- AoE when packs clump; single-target when the boss phase starts.
- Stay mid-backline—mages hate Seekers.
- Enable her when spells will actually land this turn.
Mid-fight
Collab mono is optional. Mixed boards with SP Inanna often outperform forcing four collab names with no tank.
Investment
Medium. Magic weapons and NRG comfort. Stars if she is your best mage.
Sample teams
Pitfalls
- All-mage no-frontline disasters.
- Casting into Watcher matchup free losses without a physical flex.
When to skip
Skip if magic is covered and shards are needed for SP Inanna/SP Maitha.
Is Triss worth building?
Medium. Magic weapons and NRG comfort. Stars if she is your best mage.
Role and matchups
Triss fills anti-tank physical pressure and frontline shred. Breakers punish tanks—open on Defenders, respect Seekers who hunt you back. Attack into Defenders for free damage. Avoid feeding Seekers free swings. Full role chart →
Quick Build
| Slot | Recommendation |
|---|---|
| Basic Attack | Scorching Attack Magic Barrier The |
| Reaction | Fearless |
| Skills | Firestorm |
| Weapon | Verdict of Justice |
| Trinket | Focus Lens |
| Tarot | Temperance |
Pros
- See skill table
How to use
Set conditions for pursuits before committing big turns.
Star priority: See guide
Gear deep dive
- Weapon — Verdict of Justice: Aggressive tarot for assassins and finishers. Prefer it when finishers and crit-stacking carries.
- Trinket — Focus Lens: Crit lens for physical carries mid-game. Best when universal crit budget piece — highest build count in the DB.
- Tarot — Temperance: Balanced mid-game tarot for flexible builds. Take it for flexible mid-game tarot when bis is missing — very high build count.
Open each gear page for alternatives and Best on lists.
Team plan
Open Triss into Defender-heavy packs. Bring a Watcher for uptime and a Seeker or Destroyer flex if the map punishes pure physical lines.
- Open with Firestorm when the board allows a clean cast.
- Keep reaction (Fearless) online—do not strip it for vanity actives mid-fight.
- Basic attack (Scorching Attack Magic Barrier The) is for reposition turns or when NRG is dry.
- Count kill thresholds before committing—wasted openers cost the Act Again or NRG window.
Skill table
Priority stars are SoC Wiki recommendations for general PvE. NRG/CD values are approximate guide bands—confirm in-game for patches.
| Skill | Type | NRG | CD | Priority | Notes |
|---|---|---|---|---|---|
| Fearless | Reaction | — | — | ★★★★★ | Best Build Reaction Recommended Reaction from Best Build table. |
| Scorching Attack Magic Barrier The | Basic | 0 | — | ★★★★★ | Best Build Basic Recommended Basic from Best Build table. |
| Firestorm | Active | 3 | 2 | ★★★★★ | Selects a target tile and deals 140% Fire AoE DMG to all enemies within 2 tiles of the target, inflicts 1 stack of Ignition , and turns the (Magical DMG) Selects a target tile and deals 140% Fire AoE DMG to all enemies within 2 tiles of the target, inflicts 1 stack of Ignition , and turns the tiles into Burning for 2 turns ✦ Before attacking, increases ATK by 20%. |
| Base Skills Skill Range Energy Wave | Basic | — | — | ★★★★★ | Deal 80% Magical DMG. (Basic Attack) Deal 80% Magical DMG. |
| Fire Arrow | Basic | 0 | 0 | ★★★★★ | Deals 100% Fire magical DMG, inflicts Scorch on the target for 2 turns, and turns the tile into Burning. (Basic Attack) Deals 100% Fire magical DMG, inflicts Scorch on the target for 2 turns, and turns the tile into Burning. |
| Fireball | Active | 1 | 0 | ★★★★★ | Single-target attack. Deals 125% DMG and inflicts Scorch for 2 turns. Skills That Can (Magical DMG) Single-target attack. Deals 125% DMG and inflicts Scorch for 2 turns. Skills That Can |
| Magic Barrier - | Reaction | 0 | 3 | ★★★★★ | Before receiving a single-target physical or single-target magical attack, performs Preempt , gaining a Shield of the corresponding DMG type (Reaction) Before receiving a single-target physical or single-target magical attack, performs Preempt , gaining a Shield of the corresponding DMG type equal to 60% of the character's M.ATK for 2 turns. |
| RK1 Skill Range Pocket Elixir - | Passive | 0 | 0 | ★★★★★ | At the end of the turn, heals the ally with the lowest HP percentage within 3 tiles of the character by 50% of M.ATK; if the target is a Dim (Passive) At the end of the turn, heals the ally with the lowest HP percentage within 3 tiles of the character by 50% of M.ATK; if the target is a Dimension Traveler , grants them ▲ATK II , ▲P.DEF II , and ▲M.DEF II for 2 turns after healing. |
| RK11 Skill Range Ice Shock - Extra | Active | 2 | 3 | ★★★★★ | Deals 60% Ice AoE DMG to all enemies in a straight line of 5 tiles in the target directionl; inflicts ▽Move III on the first target for 2 tu (Magical DMG) Deals 60% Ice AoE DMG to all enemies in a straight line of 5 tiles in the target directionl; inflicts ▽Move III on the first target for 2 turns; if the target has any ▽Move , additionally inflicts Frozen for 2 turns. |
| RK5 Skill Range NRG Recovery - | Reaction | — | — | ★★★★★ | When hit by an active attack, the DMG taken is decreased by 8%. Upon receiving an active attack, additionally recovers 1 NRG. (Reaction) When hit by an active attack, the DMG taken is decreased by 8%. Upon receiving an active attack, additionally recovers 1 NRG. |
| RK7 Skill Range Frost Control - | Passive | 0 | 0 | ★★★★★ | When casting Ice skills, if the target is on a Frosty tile, inflicts ▽Move I and ▽Bound Vision I for 1 turn after attacking and reduces the (Passive) When casting Ice skills, if the target is on a Frosty tile, inflicts ▽Move I and ▽Bound Vision I for 1 turn after attacking and reduces the CD of skill Hailstorm by 1 turn. |
| Skill Range Hailstorm | Active | 1 | 4 | ★★★★★ | Selects the target tile and deals 55% Ice AoE DMG to all enemies within 3 tiles, inflicts 2 stacks of Minor Frostbite , and turns tiles into (Magical DMG) Selects the target tile and deals 55% Ice AoE DMG to all enemies within 3 tiles, inflicts 2 stacks of Minor Frostbite , and turns tiles into Frosty for 2 turns. ✦ Before attacking, increases ATK by 20%. ✦ After attacking, prepares for 1 turn, then triggers the skill effect 1 more time. |
Synergies
Other Breakers to compare
Browse the full Breaker roster.
FAQ
- What is the best build for Triss in Sword of Convallaria?
- Run basic Scorching Attack Magic Barrier The, reaction Fearless, and skills Firestorm. Gear: Verdict of Justice, Focus Lens, and Temperance. Adjust only when a stage bans a slot or you lack the piece—see alternatives on each gear page.
- Is Triss worth building?
- Triss is a strong S+ Breaker for mid-game content. They may not be a first-reroll target (B), but once owned they repay stars and gear quickly.
- What role is Triss and who do they counter?
- Triss fills anti-tank physical pressure and frontline shred. Breakers punish tanks—open on Defenders, respect Seekers who hunt you back. Attack into Defenders for free damage. Avoid feeding Seekers free swings.
- How should I star Triss?
- Follow star priority: See guide. Stop at the first power spike that stabilizes your clear, then return after your enabler and main carry hit their breakpoints.
- What teams pair well with Triss?
- Open Triss into Defender-heavy packs. Bring a Watcher for uptime and a Seeker or Destroyer flex if the map punishes pure physical lines.
- How do I test Triss in a Sword of Convallaria team?
- Open the SoC Wiki Team Builder at socwiki.app/tools/team-builder and load Triss with synergy units to check Watcher/Defender/DPS coverage before you spend shards.







