
K.A. Light Conjurer
CRare Union healer/mage with Sanction dispel and Healing Spell.
Last updated: 2026-08-02
Player notes
K.A. Light Conjurer is a Rare Watcher tagged with The Union. In practical terms they cover healing, Act Again, and battery / buff enable. Rare Union healer/mage with Sanction dispel and Healing Spell.
Rare Union healer/mage with Sanction dispel and Healing Spell.
In the role triangle, lean on free damage into Destroyers. Stars and gear still matter more than matchup alone on hard maps.
Star plan on this page (“See client stars”) is a budgeting hint: finish the first power spike that stabilizes clears, then reassess against your enabler and main carry before dumping every shard here.
Edited for SoC Wiki · contact contact@socwiki.app with corrections.
By Jason, Founder & Lead Editor · Updated 2026-08-02 · contact@socwiki.app
Is K.A. Light Conjurer worth building?
K.A. Light Conjurer is a situational C Watcher. Keep them as a flex or faction piece unless a stage specifically needs their kit—do not overspend limited shards early.
Role and matchups
K.A. Light Conjurer fills healing, Act Again, and battery / buff enable. Watchers edge the magic lane into Destroyers while enabling the physical triangle. Attack into Destroyers for free damage. Full role chart →
Quick Build
| Slot | Recommendation |
|---|---|
| Basic Attack | Energy Wave |
| Reaction | Endure |
| Skills | Healing Spell · Sanction · Regenerate |
| Weapon | Newborn Blade |
| Trinket | Focus Lens |
| Tarot | Temperance |
Pros
- Client-verified skill names
- See skill table
How to use
Rare Union healer/mage with Sanction dispel and Healing Spell.
Star priority: See client stars
Gear deep dive
- Weapon — Newborn Blade: Flexible physical blade for general Seekers and Breakers. Prefer it when default physical weapon when signatures are missing — highest build count in the DB.
- Trinket — Focus Lens: Crit lens for physical carries mid-game. Best when universal crit budget piece — highest build count in the DB.
- Tarot — Temperance: Balanced mid-game tarot for flexible builds. Take it for flexible mid-game tarot when bis is missing — very high build count.
Open each gear page for alternatives and Best on lists.
Team plan
Build the party around K.A. Light Conjurer as the enabler: one primary DPS (Seeker/Breaker/Destroyer), one frontline Defender, then flex for matchups or faction auras (The Union). Feed Act Again and NRG into the carry first.
- Open with Healing Spell when the board allows a clean cast.
- Keep reaction (Endure) online—do not strip it for vanity actives mid-fight.
- Basic attack (Energy Wave) is for reposition turns or when NRG is dry.
- Spend the first enable on your invested carry, not a half-built flex unit.
Skill table
Priority stars are SoC Wiki recommendations for general PvE. NRG/CD values are approximate guide bands—confirm in-game for patches.
| Skill | Type | NRG | CD | Priority | Notes |
|---|---|---|---|---|---|
| Energy Wave | Basic | — | — | ★★★★★ | device (Basic Attack) Deals 80% Magical DMG. Ranged 1-2. |
| Endure | Reaction | — | — | ★★★★★ | device (Reaction) Takes less DoT. |
| Regenerate | Passive | — | — | ★★★★★ | device (Passive) End of turn: heals lowest-HP ally within 3 tiles by % of M.ATK. |
| Sanction | Active | — | — | ★★★★★ | device (Magical DMG) Single-target 150% DMG; after attack dispels 2 buffs. Ranged 1-2. |
| Healing Spell | Active | — | — | ★★★★★ | device (Healing) Heals target by M.ATK and dispels 1 debuff. Range 0-2. |
Other Watchers to compare
Browse the full Watcher roster.
FAQ
- What is the best build for K.A. Light Conjurer in Sword of Convallaria?
- Run basic Energy Wave, reaction Endure, and skills Healing Spell, Sanction, Regenerate. Gear: Newborn Blade, Focus Lens, and Temperance. Adjust only when a stage bans a slot or you lack the piece—see alternatives on each gear page.
- Is K.A. Light Conjurer worth building?
- K.A. Light Conjurer is a situational C Watcher. Keep them as a flex or faction piece unless a stage specifically needs their kit—do not overspend limited shards early.
- What role is K.A. Light Conjurer and who do they counter?
- K.A. Light Conjurer fills healing, Act Again, and battery / buff enable. Watchers edge the magic lane into Destroyers while enabling the physical triangle. Attack into Destroyers for free damage.
- How should I star K.A. Light Conjurer?
- Follow star priority: See client stars. Stop at the first power spike that stabilizes your clear, then return after your enabler and main carry hit their breakpoints.
- What teams pair well with K.A. Light Conjurer?
- Build the party around K.A. Light Conjurer as the enabler: one primary DPS (Seeker/Breaker/Destroyer), one frontline Defender, then flex for matchups or faction auras (The Union). Feed Act Again and NRG into the carry first.
- How do I test K.A. Light Conjurer in a Sword of Convallaria team?
- Open the SoC Wiki Team Builder at socwiki.app/tools/team-builder and load K.A. Light Conjurer with synergy units to check Watcher/Defender/DPS coverage before you spend shards.




